Welcome to this week’s blog post! Today, I wanted to discuss about Kahoot!.
The Kahoot! team describes the tool as a game-based classroom response system.
Like all the other tools that I presented on that blog, Kahoot! is a really simple tool to use and it is free. It is a website where you can create quizzes, discussions and surveys. The first step is to create an account on the Kahoot! website (you can find it here). You can create an account as a teacher, a student, someone in business or someone who wants to use it socially. You need a username and an email and that is it, your account is created!
To create the quizzes it is also really simple. You can have as many questions as you want, add pictures and make it really fun for your students.
To use the tool in your class, you can have your students either download the app (find it here here for Android) or go on the website (find it here). If you click on Play now, you will have to enter a pin number. It will be displayed on the main screen where the quiz questions will be. Your students have to enter that pin, a username and they can play or ‘work’ I should say…
The students can see on the projector the questions and the multiple choice answers. Each answer is on a different color with a geometric form. Then the students have to press the color with the form of the answer they want to choose on their mobile device or computer.
This is a great interactive tool for teachers. After each question, you can see the students who have the most points. Students accumulate points by answering the right answer and by doing so as fast as they can. It is really motivating for students to get more points and to appear on the main board. Students get really competitive and they want to get the right answers.
Common sense Graphite website summarized it really well: With a huge fun-factor, total ease-of-use, and adaptability for most ages and content, it’s a winning option for quick assessments.
I think that teachers can use Kahoot! to ask quick questions to get feedback or opinion on a subject or they can ask harder questions for more formative evaluations. Moreover, students can create their own quizzes, which can be an excellent revising tool that students can share with their classmates.
Here are some of the positive points that Ed Tech Review mentions on his website.
- It is learner centered: students can ask questions back
- You can play on any devices: tablet, phone, and computers
You can add the little music that Kahoot! has and really create a fun interactive activity for your students.
ESL teachers can use it to have some interactions with their students and also incorporate technologies in their classes. They can easily create quizzes that are related to the material they study at the moment. I am sure students get really excited to play this kind of game. It can also be general knowledge quizzes, but in English. Any types of quizzes in the language are interesting for the students. It makes them more involved in the class and it is different than just a normal quiz with the teacher at the front of the class or worse, with paper and pencil. When students are involved in their learning, the activities are more significant to the students and they remember more the material learned. It is a fun competition. I really think that a normal everyday lesson can transform into a very fun and motivating lesson.
I found an article on Pinterest on the page of Ian Dickinson about the Kahoot! pedagogy and it is really interesting. It is mentioned that Kahoot! is a loop from learners to leaders. The author focuses on the fact that the Kahoot! pedagogy creates a cycle which encourages both independent or collaborative research and creation. It is explained that the students learn more when they can see the correct answers, but also the incorrect answers among the multiple choice answers. Here is the loop:
- »Teachers introduced a topic, they play their own Kahoot! quiz with their class to assess their understanding
- Teachers then ask their learners to create their own quizzes on specific topics
- Learners research, build up knowledge and gather relevant content
- They then create their quizzes based on this content
- And are then empowered to become leaders as they play their quiz back to classmates
- Teachers can assess their understanding based on the quality of their content (including the wrong answers!) »
I think Kahoot! is really a tool that is worth spending some time on to discover the many positive things that can be added to your teaching.
Thanks for reading this week’s blog post! I will see you next week with another one!